One of the things I like about teaching is that even if I repeat the course every year, the results always change. Because students are always different, with different profiles, backgrounds and interests.
Despite that, this year I decided to change some things in the course, starting with the name. Now it is called "The ludic construction of architecture", paraphrasing the well-known book by Giorgio Grassi "The logical construction of architecture".
In addition, I reorganized the classes, synthesizing the subject and leaving more time to follow the work.
The result was many more candidates and works with a very high quality level.
Here some examples:
Pietro Alfano and Gábor Houchard work is inspired by the game Cadavre exquis (exquisite corpse), a collaborative drawing approach first used by surrealist artists to create bizarre and intuitive drawings. With a careful selection of images, the user can create several configurations that combine basements, facades and roofs.