Showing posts with label play. Show all posts
Showing posts with label play. Show all posts

Ludic Architecture - the book



In 2017 I organized the Ludic Architecture congress at FAUP. Now I would like to share the whole book to spread it's contents. Sorry about the several languages, indeed I did not translated the entire book yet. It's one of the next steps... enjoy!

Thanks to Colexio Oficial de Arquitectos Galicia for hosting the PDF file.

Playgrounds. Reiventar la plaza - Madrid

Until September 22, 2014, at the Reinha Sofia Museum in Madrid is open the exposition "Playgrounds. Reiventar la plaza" (Playgrounds. Reinventing the Square). From the site: "With some 300 works, the exhibition recounts a different history of art, from the end of the 19th century to the present day, in which artists and activists play a part in redefining public space by exploring the city as a game board, questioning modern-day carnival and holidays, vindicating the right to laziness, reinventing the square as a place of revolt and discovering the possibilities of a new world through its waste. The exhibit takes the playground model as an ideological interrogation of an alienated and consumerist present."

Here the exposition's site: http://www.museoreinasofia.es/en/exhibitions/playgrounds

Here a short video:

Children At Play: An American History

Even in these days I’m reading a brilliant book wrote by Howard Chudacoff, Professor of American History at Brown University. The author presents a deeply detailed and very serious investigation about play activity in American during the last centuries. 

This book can prove that, contrary to what I thought, it is possible to build an history of childhood through primary sources (dozens of children’s diaries, hundreds of autobiographical recollections of adults, and wealth of child-rearing manuals). 


Find the table of contents at this link

And the Introduction at this link

Enjoy the great conference about the book's contents here:

Some references about some concepts: play, game and toy

The first semester is almost finished and within two weeks’ time my students will deliver their production (and, as I did last year, I’ll post here the best). Anyway, now I’m restructuring some points in the theoretical part of the course “Architectural toys - Processos complementares de reprodução disciplinar em Arquitectura” and I’m trying to organize better some fundamental concepts such as the ideas of play, game and toy, which are three words used several times as synonymous, but as a matter of fact, they are not at all.
I will not explain minutely now and here what I am studying because it would be quite boring; but I want to share with you some sources I’m reading and that are really helping me a lot.

The first one is a book about game written by Johan Huizinga (1872 –1945), a dutch historian that traditionally wrote about Middle Age. His “Homo Ludens” (1938) is a true classic book and can be considered as the first modern structured contribution about play. For Huizinga play is a totally natural and free activity, disconnected from real world, spatial and chronological limited with clear and shared rules. Most important, for the author and for us, is that play has a proper order (that must be clear for all the players) and it is a simplification of ordinary life.

The second book is a very good essay written by the french sociologist Roger Caillois (1913 – 1978) called “Man, Play, and Games” (1967). In this book Caillois starts in Huizinga’s book and goes beyond, deeply and further describing and organizing play activity. Caillois argues that exist four play forms and two types of play: The Agon, or competition where exists an agonistic effort; the Alea, or chance where the result is totally aleatory; the Mimicry, as a role play or mimetic behavior and the Ilinx where the play look for a sense of altering perception. Each form has several expressions depending on the level of Ludus or Paidia. Ludus is the looking for free trouble and difficult and Paidia is the freedom without rules.

The third book is about toys. “Toys as culture” (1986) is also a really good book written by the new zealander theorist Brian Sutton-Smith (1924). The author defines the relationship that exists between toys and family, technology, education and market in a very clear and well-articulated way. Beyond that Sutton-Smith stresses the deep connection that exists between toy design and consumption and the social and cultural framework.
Last but not least, the fourth book is “The Ambiguity of Play” (1997), also written by Brian Sutton-Smith. The author writes about seven “play rhetorics” depending on sociocultural context. “Each is called a rhetoric because its ideological values are something that holders like to persuade others to believe in and to live by. Much of the time such values do not even reach a level of conscious awareness. People simply take it for granted”.

Enjoy your reading.

The child and play - Theoretical approaches and teaching applications

From the preface:
"This report is primarily intended for teachers and teacher-trainers; it may also be found useful by ethnologists, sociologists and psychologists who are interested in child behaviour. It is divided into three main sections: an analysis of play activities from an anthropological, sociological arid pedagogical point of view, case studies conducted in a number of Member States over the past few years, and, finally, proposed working instruments and models for those who might wish to use in their teaching, methods and materials based on the games or toys of their particular environment. A brief bibliography completes the study."



You can download the PDF document from the UNESCO site: here.

Imagination Playground


From the Rockwellgroup's site: "Imagination Playground is a breakthrough playspace concept designed pro-bono by David Rockwell to encourage child-directed, unstructured free play. With a focus on loose parts, Imagination Playground offers a changing array of elements that allows children to constantly reconfigure their environment and to design their own course of play. Giant foam blocks, mats, wagons, fabric and crates overflow with creative potential for children to play, dream, build and explore endless possibilities."


URL: www.imaginationplayground.com